FNAF Wiki - Complete Guide to Five Nights at Freddy's Series
Welcome to the ultimate FNAF Wiki - your comprehensive guide to the Five Nights at Freddy's series. Explore the detailed gameplay mechanics, AI behavior, and lore of this iconic horror franchise created by Scott Cawthon.
Series Overview
Five Nights at Freddy's is a point-and-click survival horror game where players assume the role of Mike Schmidt, a night security guard at Freddy Fazbear's Pizza. The objective is to survive from midnight to 6:00 AM while avoiding attacks from homicidal animatronics.
Core Concept
- Players monitor security cameras and manage limited power resources
- Each night lasts from 12 AM to 6 AM with increasing difficulty
- Animatronics have unique AI behaviors and movement patterns
- Power management is crucial for survival
Core Gameplay Mechanics
Power Management
The player's power supply starts at 100% and drains when:
- Using security cameras
- Closing doors
- Turning on lights
Power consumption rates vary:
- Doors consume more power than lights
- Continuous camera usage steadily drains power
- Power reaching zero results in system shutdown and Freddy's attack
Defensive Tools
- Security cameras for monitoring animatronic movements
- Two doors that can be closed to block animatronics
- Lights to check for animatronics at doors
- Ventilation system (in later games)
Animatronic AI and Movement System
The animatronic movement system operates on a 5-second interval check:
- Each interval generates a random number (1-20)
- Animatronics move if the number is less than their AI value
- AI values increase as nights progress
- Custom night allows setting AI values from 0 to 20
Individual Animatronic Behaviors
Character | Behavior Pattern | Special Traits |
---|---|---|
Freddy | Moves only when cameras are active | Teleports quickly when power dies |
Bonnie | Aggressive, frequent movements | Approaches from left side |
Chica | Similar to Bonnie | Approaches from right side |
Foxy | Stays in Pirate Cove | Rushes if not monitored |
Golden Freddy | Rare appearances | Causes hallucinations |
Night-by-Night Progression
Basic introduction with minimal animatronic activity. Focus on learning camera and door mechanics.
Increased animatronic movement. Power management becomes crucial.
Foxy becomes active. More aggressive animatronic behavior.
Maximum aggression. Phone Guy's message implies previous guard's death.
Peak difficulty with fastest animatronic movements.
Player-set AI values. 20/20/20/20 mode requires perfect strategy.
Power Management Milestones
- 1 AM: Aim for 80% power remaining
- 2 AM: Maintain 60% power
- 3 AM: Keep 40% power
- 4 AM: Preserve 25% power
- 5 AM: Survive with 9% power
Character Details and Behaviors
Freddy Fazbear
- Leader of the animatronic band
- Moves only when cameras are active
- Special attack sequence when power dies
- Laughs to signal movement
Bonnie the Bunny
- Most aggressive animatronic
- Frequent movements from left side
- Can linger at doors
- Distinctive footsteps sound
Chica the Chicken
- Right-side approach pattern
- Kitchen area specialist
- Distinctive kitchen sounds
- Moderate aggression level
Foxy the Pirate Fox
- Unique hiding mechanic in Pirate Cove
- Requires regular camera checks
- Fast rush attack if neglected
- Running sound effects
Story Elements and Lore
The Missing Children Incident
Five children were lured to a back room by William Afton (Purple Guy) wearing a Spring Bonnie suit. Their bodies were hidden in the animatronics, which became possessed by their spirits.
The Bite of '83/'87
Two critical incidents:
- Bite of '83: Child bitten by Fredbear
- Bite of '87: Employee bitten by animatronic
- Resulted in removal of daytime walking capability
Animatronic Possession
- Animatronics emit foul odors
- Blood and mucus leaks reported
- Mistake humans for endoskeletons
- Attempt to stuff humans into suits
Play FNAF Games Online
Experience the terror of Five Nights at Freddy's for yourself by playing the games online for free. Each installment offers a unique horror experience with its own set of challenges and scares.